﻿/* ***** BEGIN LICENSE BLOCK *****
 *
 * The contents of this file are subject to the Mozilla Public License Version 1.1
 * (the "License"); you may not use this file except in compliance with the
 * License. You may obtain a copy of the License at http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for
 * the specific language governing rights and limitations under the License.
 * 
 * The Original Code is CnCNet Server code, Released 30th December 2009.
 * 
 * The Initial Developers of the Original Code are
 * Adam Krock and John Sanderson. Portions created by
 * the Initial Developer are Copyright (C) 2009
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s): Adam Krock, John Sanderson.
 *
 * Alternatively, the contents of this file may be used under the terms of
 * either of the GNU General Public License Version 2 or later (the "GPL"),
 * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 * 
 * ***** END LICENSE BLOCK *****/

using System;
using System.Net;
using System.Net.Sockets;


namespace cncNetServer
{
    public class client
    {
        public string myName;
        public string myPassword;
        public ushort myPort;

        public Socket mySocket;
        public IPEndPoint myIPEndPoint;
        public string myIPString;
        public int myID;
        public byte[] myBuffer;
        public int myUpdateRate;

        public client(Socket s, int bufferSize)
        {
            mySocket = s;
            myIPEndPoint = (IPEndPoint)s.RemoteEndPoint;
            myIPString = myIPEndPoint.Address.ToString();
            myID = s.RemoteEndPoint.ToString().Split(new char[] { ':' })[0].GetHashCode();
            myBuffer = new byte[bufferSize];
        }
		
        public void setClientDetails(byte[] b)
        {
            string tempOne = System.Text.ASCIIEncoding.ASCII.GetString(b);
            string[] tempTwo = tempOne.Split(new char[] {'@'});
            string[] tempThree = tempTwo[1].Split(new char[] { ':' });
            // Location 0 is the Update Rate
            // Location 1 is the Name
            // Location 2 is the Password
            // Location 3 is the port

            myUpdateRate = int.Parse(tempThree[0]);
            myName = tempThree[1];
            myPassword = tempThree[2];
            myPort = ushort.Parse(tempThree[3]);
        }
		
		public void resetBuffer()
		{
			myBuffer = new byte[myBuffer.Length];
		}
		
		public void debugClient()
		{
			Console.WriteLine(myName);
			Console.WriteLine(myPassword);
            Console.WriteLine(myIPString);
			Console.WriteLine(myPort.ToString());
		}

        public void closeClient()
        {
            mySocket.Close();
            
        }
    }
}
